tag:blogger.com,1999:blog-946235325566947321.post6299315424388753904..comments2024-03-21T12:52:22.965-07:00Comments on Olicanalad's Games: Marignano 1515 - A little more detailJAMES ROACHhttp://www.blogger.com/profile/04019888286247164276noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-946235325566947321.post-88265252975822166232014-12-12T08:25:05.611-08:002014-12-12T08:25:05.611-08:00That's what I call a beautiful table, most imp...That's what I call a beautiful table, most impressive terrain...and splendid armies as well!Philhttps://www.blogger.com/profile/08913029478686087197noreply@blogger.comtag:blogger.com,1999:blog-946235325566947321.post-49387909180015098322014-12-10T08:41:42.031-08:002014-12-10T08:41:42.031-08:00Stunning layout, as always!Stunning layout, as always!Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.comtag:blogger.com,1999:blog-946235325566947321.post-33672327815060150062014-12-10T06:15:59.841-08:002014-12-10T06:15:59.841-08:00Victor, if you are ever in these parts, you'd ...Victor, if you are ever in these parts, you'd be welcome.JAMES ROACHhttps://www.blogger.com/profile/04019888286247164276noreply@blogger.comtag:blogger.com,1999:blog-946235325566947321.post-15105549221047734562014-12-10T06:11:14.573-08:002014-12-10T06:11:14.573-08:00As always your table and your games look fantastic...As always your table and your games look fantastic. One of these days I will get to England and hopefully be able to play against you or at least see all of that lovely gaming table in person.Victorhttps://www.blogger.com/profile/10829654530839299051noreply@blogger.comtag:blogger.com,1999:blog-946235325566947321.post-67478994839192169442014-12-09T23:51:49.870-08:002014-12-09T23:51:49.870-08:00Hi Peter,
This might sound double Dutch, but here...Hi Peter,<br /><br />This might sound double Dutch, but here goes.<br /><br />There is no 'double disorder rout' in my rules and being hit in the flank doesn't immediately cause a disorder (though I use the word vex / vexed / vexation). <br /><br />Think of FoB OOC, except that in my rules double OOC (vexed) means the loss of an extra UI. Example a flanked pike square with stubborn UI:<br /><br />Defender down 1 for flanked, attacker up 2 for flanking plus other factors.<br /><br />Die: Lose by 3-5 pips: 1 UI loss pushed back vexed. <br /><br />It was a flank attack so no physical push back happens. A second vexation results for losing a flank attack instead. <br /><br />The block has stubborn UI at the start of the round so it pays an extra morale pip to negate the initial 'push back vexation' (it doesn't move but is still vexed). Result: The block loses 1 UI and is vexed for 2nd vexation. It does not turn to face. It did not throw the flankers off so in the next round the attackers still get Up 2 to for flanking. The defender is assumed to have turned enough guys to fight without the Down 1 penalty.<br /><br />Second Round: Say, the same result / things happen except, this time the pike block is already vexed, so the new vexation causes an extra UI loss.<br /><br />Third round: Say, the same result but the PB has no more stubborn UI. This time it will lose 3UI and be vexed.1 UI for the die result plus two further UI for the two vexations this round - one for the result and one for losing the flank attack.<br /><br />I went this way because the period is far less linear and things seem to have been more able to withstand a 'flank shock'. Nothing indicates this more than the accounts of this battle. 5000 men in a solid square will hang around for some time regardless of which direction it is hit.<br /><br />Smaller units (cavalry, shot, etc.) don't have stubborn UI so they tend to succumb to flank attack far more readily. <br /><br />BTW, on losing by 6+ hits in melee the result would be 2 UI loss routed. Stubborn UI can pay an extra pip to reduce this result to a push back vexed. If hit in the flank, this would mean them losing an extra UI of course because the rout becomes an extra vexed result.<br /><br />Even big blocks, like these 16 standers, only have 9 UI (4 normal plus 1 stubborn for each 3 stands). It's amazing how quickly they can be reduced. Fortunately for the Swiss, this is pre-1522 so instead of the blocks getting 5 stubborn UI plus the usual 4 normal UI (stubborn always used first) all 9 are stubborn.<br /><br />If you want a copy of the rules, Peter, drop me an email and I'll send you a copy.<br /><br />JamesJAMES ROACHhttps://www.blogger.com/profile/04019888286247164276noreply@blogger.comtag:blogger.com,1999:blog-946235325566947321.post-75495688816731190412014-12-09T20:39:00.435-08:002014-12-09T20:39:00.435-08:00It will be very interesting to see how it plays ou...It will be very interesting to see how it plays out. How do your rules handle charging the Flank of a Pike block, as this will surely happen with all the Gendarmes etc on the field?Gonsalvohttps://www.blogger.com/profile/16531623280789478092noreply@blogger.comtag:blogger.com,1999:blog-946235325566947321.post-74928238763131506372014-12-09T15:51:42.394-08:002014-12-09T15:51:42.394-08:00That's an awesome set up! It will be interesti...That's an awesome set up! It will be interesting to see how the game plays out. The Swiss look massively outnumbered but I suppose it depends on the quality of troops they are up against.Olihttps://www.blogger.com/profile/06796318659076787601noreply@blogger.com