I have now completed the first of my Punic armies - the Romans. The other three (Gallic, Spanish and 'African') are all over half finished.
The Army comprises:
8 units velites (each 12 figs)
8 units of hastati (24 figs each)
8 units of principes (24 figs each)
8 units of triarii (12 figs each)
8 units of cavalry (8 figs each)
7 command stands (15 figs)
Total: 655 figures - roughly a consular army at 1:33. The army's frontage is about 10 feet.
The velites are represented at half strength due to battlefield durability and foot print - they should, historically, be 24 figure units.
Thursday, 4 August 2011
Saturday, 30 July 2011
Crusades campaign update
What follows are the bare bones of progress in our Isle of Fob Crusades campaign. This is due to various reasons including holidays and being absolutely snowed under with work - for some reason the summer is always a very busy time for me - with little time to think let alone write.
The Battle of Kinana: Marginal victory to the Seljuks.
Campaign moves following the Battle of Kinana:
The Battle of Qaqun: Although greatly outnumbered the Seljuks actually managed to scrape a marginal victory in one of the most bloody battles that I've played for years. It was such a heated affair that I forgot to take photos during the second half of the battle. The Seljuks managed to hold their hill, took the hill on the far side of the river, but lost the village - it was a blood bath for both sides.
The Battle of Kinana: Marginal victory to the Seljuks.
Campaign moves following the Battle of Kinana:
The Battle of Qaqun: Although greatly outnumbered the Seljuks actually managed to scrape a marginal victory in one of the most bloody battles that I've played for years. It was such a heated affair that I forgot to take photos during the second half of the battle. The Seljuks managed to hold their hill, took the hill on the far side of the river, but lost the village - it was a blood bath for both sides.
Thursday, 9 June 2011
A Campaign for the Summer - Isle of Fob
Peter J and I have decided to fight a Crusades campaign this summer. It is The Isle of Fob campaign as published in Miniature Wargames as part of the Ager Sanguinis series. I do not intend to give a blow by blow account of campaign moves. Instead of this, campaign moves will be recorded with a photo of the campaign map after each player's phase if a significant move has been made.
Initial deployment:
Campaign Background:
….In the summer, in the year of our Lord 1110, sore pressed by incursions on his northern borders by Asiatic hordes, the Emperor [Byzantine] withdrew armies and garrisons from quieter parts of the Empire to meet the threat. This was folly for, in leaving the Isle of Fob unprotected, he invited the attention of divers Seljuk princes.
The Isle of Fob is not, in truth, an isle. It is a large tract of land connected to the mainland by an isthmus that borders the lands of the Hashishmendid Seljuks. No sooner had the garrisons left the Isle the Seljuks, led by a certain Emir called Gudrupee, crossed the isthmus and occupied Chiosus. It was late in the year and here Gudrupee encamped for the winter and declared himself Malik of Fob. On promises of land, wealth and the Glory of Allah his army was swollen by reinforcements in readiness for the campaigning season.
Fearing for his cherished Isle the Emperor was at a loss, for in sending troops there he must give up another cherished part. Then fortuitous help came to him. A Crusade, led by Louis of Chernobil, was on its way to Jerusalem and was at that very moment passing through the western borders of his lands.
It has long been known that the Isle of Fob is a blessed place; for it was to here that our Lord’s Cup was taken and hid in one of the many monasteries. The Emperor, being both wise and cunning, let it be known throughout Christendom that this Blessed Relic would surely fall into the hands of the heathen if left unchecked.
At once, the Patriarch of Jerusalem hurried to intercept the Crusade and, with the aid of the Emperor’s fleet, diverted Chernobil and his followers to the Isle of Fob. Chernobil and his followers landed at Lampron and, on Christmas Day, entered the town.
But now the Emperor’s plans became untied. Betraying the Emperor, the Crusaders crowned Chernobil King of Fob and set to plan conquest of the Isle for themselves.
Thus the scene was set for the bloody War of Fob………
Campaign moves leading to the Battle of Kinana
The Battle of Kinana
Franks - Army B: 3 SP, plus castle, plus tactical advantage cards = 5 SP. Draw 4 unit number cards for 14 units. This was a low unit draw - 14 off maximum. The Franks have invested a lot of trust into this small army; SP reflects more than numbers, it also reflects an investment of 'national will'.
Turks - Army C: 2 SP, plus 2 tactical advantage cards = 4 SP. Draw 3 unit number cards for 19 units. A very high unit draw - 2 off maximum.
The Battlefield
The Franks are defending and terrain is randomly determined using Army B's sequence deck. They also have two more posture cards in their hand than the Turks, so they will be able to deploy into both flank deployment zones. They win the 'side of table roll' and choose to deploy on the hilly side of the table.
Initial deployment:
Campaign Background:
….In the summer, in the year of our Lord 1110, sore pressed by incursions on his northern borders by Asiatic hordes, the Emperor [Byzantine] withdrew armies and garrisons from quieter parts of the Empire to meet the threat. This was folly for, in leaving the Isle of Fob unprotected, he invited the attention of divers Seljuk princes.
The Isle of Fob is not, in truth, an isle. It is a large tract of land connected to the mainland by an isthmus that borders the lands of the Hashishmendid Seljuks. No sooner had the garrisons left the Isle the Seljuks, led by a certain Emir called Gudrupee, crossed the isthmus and occupied Chiosus. It was late in the year and here Gudrupee encamped for the winter and declared himself Malik of Fob. On promises of land, wealth and the Glory of Allah his army was swollen by reinforcements in readiness for the campaigning season.
Fearing for his cherished Isle the Emperor was at a loss, for in sending troops there he must give up another cherished part. Then fortuitous help came to him. A Crusade, led by Louis of Chernobil, was on its way to Jerusalem and was at that very moment passing through the western borders of his lands.
It has long been known that the Isle of Fob is a blessed place; for it was to here that our Lord’s Cup was taken and hid in one of the many monasteries. The Emperor, being both wise and cunning, let it be known throughout Christendom that this Blessed Relic would surely fall into the hands of the heathen if left unchecked.
At once, the Patriarch of Jerusalem hurried to intercept the Crusade and, with the aid of the Emperor’s fleet, diverted Chernobil and his followers to the Isle of Fob. Chernobil and his followers landed at Lampron and, on Christmas Day, entered the town.
But now the Emperor’s plans became untied. Betraying the Emperor, the Crusaders crowned Chernobil King of Fob and set to plan conquest of the Isle for themselves.
Thus the scene was set for the bloody War of Fob………
Campaign moves leading to the Battle of Kinana
The Battle of Kinana
Franks - Army B: 3 SP, plus castle, plus tactical advantage cards = 5 SP. Draw 4 unit number cards for 14 units. This was a low unit draw - 14 off maximum. The Franks have invested a lot of trust into this small army; SP reflects more than numbers, it also reflects an investment of 'national will'.
Turks - Army C: 2 SP, plus 2 tactical advantage cards = 4 SP. Draw 3 unit number cards for 19 units. A very high unit draw - 2 off maximum.
The Battlefield
The Franks are defending and terrain is randomly determined using Army B's sequence deck. They also have two more posture cards in their hand than the Turks, so they will be able to deploy into both flank deployment zones. They win the 'side of table roll' and choose to deploy on the hilly side of the table.
Tuesday, 24 May 2011
Lake Trasimene Scenario
Historical Summary
In the last days of 218 BC Hannibal defeated the combined Roman consular armies of Scipio and Sempronius at the Battle of Trebia. The Roman Senate was shocked by the defeat but used the winter, when little military activity took place, to renew its efforts in the prosecution of the war against the invader.
The new consuls for 217 BC were Servilius Geminus and Caius Flaminius. Each was given command of a newly levied consular army, bolstered by the survivors of Trebia, for the coming campaign. Hannibal was still the wrong side of the Appenines with only two possible routes into the Italian peninsular. Geminius’ army was posted to Ariminum (modern Rimini) to cover the eastern, and easier route; Flaminius’ army (c. 30,000 men) was posted to Arretium to cover the western route.
As soon as the weather allowed, Hannibal moved south. He chose the western route over the Appenines and then crossed the marshes of the Arno which had flooded after the winter rains. The marshes proved especially difficult going, and for three days the army struggled through them without dry ground on which to rest: Hannibal lost an eye to ophthalmia during this march because conditions did not allow proper treatment. But his strategy was sound. His choice to move early, by the hardest route, allowed him to cross the last major natural obstacle into Italy without interference and he now stood in the fertile plain of Etruria.
Hannibal quickly bypassed Flaminius at Arretium and marched his army (c. 50,000+ men) south, pillaging and burning as he went. It must be remembered that it was immensely humiliating when an enemy violated the fields of a state or its allies without interference and it is doubtful if any consul, at this time, could stand by whilst it was happening. Flaminius had no choice but to follow, and follow quickly, to avenge the insult – he could not, with honor, wait for Geminus to join him.
Hannibal continued south, provoking the Romans with every step he took and every farm and village he sacked and burned. When he reached Lake Trasimene the Romans were only a day’s march behind and coming up fast. Studying the road which led through a narrow defile between the hills at the lake’s northern edge and the lake itself, Hannibal saw an opportunity to deal Flaminius and Rome another devastating blow. During the night of 20 June 217 BC Hannibal set a trap for the Romans by laying an army sized ambush.
Polybius, our best source for the 2nd Punic War, says: “He himself [Hannibal] occupied the hill at the eastern end with his African and Spanish troops. His slingers and pikemen were ordered to make a detour and march round from the front under cover of the hills, and were posted in extended order to the right of the valley. The Celts and the cavalry were moved round to the left of the valley and likewise stationed in a continuous line under the hills, the last of them being posted at the entrance to the defile between the hillside and the lake. All these dispositions were effected during the night, and having surrounded the valley with his troops posted in ambush Hannibal made no further move.”
When Flaminius’ army made camp, on the night of the 20th June, his camp was in sight of Hannibal’s camp. At first light Flaminius led his army into the defile. Being so close behind he must have been sure that he could catch up to Hannibal before the day was out, stop his freedom of movement and deprivations, and bring him to battle. How right and, at the same time, how wrong he was.
Polybius continues: “That morning a thick mist still hung over the lakeside. Then, as soon as the greater part of the Roman army had entered the defile and was already in contact with the Carthaginians [the slingers and Libyan spearmen at the head of the defile, which the Romans wrongfully thought were a rearguard], Hannibal gave the signal for battle, passed the word to the troops who were lying in ambush, and fell upon the Romans from all sides at once.”
Polybius says that 15,000 Romans perished in the valley, amidst the reeds and croaking frogs, or sheltering neck deep in the lake (where they became sport for Punic cavalrymen after most of the fighting was over). Flaminius was killed, fighting bravely, with his men. Up to 15,000 Romans were taken prisoner, including 6,000 Romans who managed to escape as a body by breaking through the troops directly to their front (they were captured without a fight on the following day). Many hundreds managed to escape the valley in small groups, arriving at their homes (including Rome) over the days that followed. Hannibal’s casualties were minimal, perhaps as low as 1,500.
NOTE: There has been much debate over the composition of Flaminius' army. Some authors contest that Flaminius had a standard consular army of 20,000 or so men, but the casualty and prisoner totals go against this. Personally, I favour Flaminius having a standard consular army bolstered by the remnants of a Trebia consular army in addition (about 10,000 extra men). Apart from the quoted casualties, I have three other reasons for this:
Firstly, it would be logistically easier to raise two new consular armies rather than 'refit' two battered ones that had suffered 50% casualties - manpower was not an issue in 217 BC.
Secondly, given that the strategy was to split the consuls to guard both the eastern and western routes into the Italian peninsular, and that two consuls had been defeated at Trebia the previous year, I find it hard to believe that Rome would risk giving battle with an army half that size.
Thirdly, we know that Geminus had 4000 cavalry and this is a double complement. Some argue that the extra were raised from the allies in addition to standard numbers. I think it would be more likely that the standard 1800 were raised for Geminus' standard consular army and the rest were remnants from Trebia - which tends to favour my 'consular army plus' theory.
If nothing else, it makes the game less lop sided.
The Wargame
This scenario was written for use with Ager Sanguinis Punic Wars rules. I have recently spoken to Andrew Hubback of Miniature Wargames Magazine and it looks likely that the rules will be published in that magazine later this year. Hopefully, it will be published in a similar manner to Ager Sanguinis Crusades - a multi-page (12?), advertisement free, centrefold pull out with cover page.
My armies are somewhat larger than most wargame armies for this period so feel free to scale numbers - the rules were not written with only large games in mind.
My Roman Army for Trasimene
The Roman army is split into 6 command groups. Each legion is comprised of a Roman legion and its ala which form two triplex acies formations. My army totals 580 figures.
- Extraordinarii: 1 officer stand, 2 units of 8 cavalry, 2 units of 12 velites, 2 units of 24 hastati.
- Legion 1 (deployed in triplex acies): 1 officer stand, 2 units of 12 velites, 2 units of 24 hastati, 2 units of 24 principes, 2 units of 12 triarii.
- Legion 2 (deployed in column): 1 officer stand, 2 units of 12 velites, 2 units of 24 hastati, 2 units of 24 principes, 2 units of 12 triarii.
- Legion 3 (Trebia remnants, deployed in column): 1 officer stand, 2 units of 12 velites, 2 units of 24 hastati, 2 units of 24 principes, 2 units of 12 triarii.
- Roman cavalry (deployed in column): 1 officer stand(Flaminius), 2 units of 8 cavalry.
- Allied cavalry (deployed in column): 1 officer stand, 4 units of 8 cavalry. Libyan Phalanx 1: 1 officer stand, 3 units of 24 Libyan spearmen, 2 units of 16 Libyan javelinmen.
The Carthaginian Army is split into 7 command groups. Hannibal is a 'floating' officer stand without a command group. My army totals 857 figures.
- Libyan Phalanx 1: 1 officer stand, 3 units of 24 Libyan spearmen, 2 units of 16 Balearic slingers, 1 unit of 16 Numidian javelinmen.
- Libyan Phalanx 2: 1 officer stand, 3 units of 24 Libyan spearmen, 2 units of 16 Libyan javelinmen.
- Spanish infantry: 1 officer stand, 4 units of 36 Spanish scutarii, 2 units of 24 Spanish Caetrati.
- Gauls 1: 1 officer stand, 4 units of 44 Gallic warband, 2 units of 12 Gallic cavalry, 1 unit of 16 Gallic cavalry.
- Gauls 2: 1 officer stand, 2 units of 44 Gallic warband, 2 units of 12 Gallic cavalry.
- Spanish cavalry: 1 officer stand, 4 units of 12 Spanish cavalry.
- Numidians: 1 officer stand, 4 units of 12 Numidian cavalry.
The Romans will use a D10 sequence deck and army die. All commands will used a D10 motivation die, except for the extraordinarii which will use D12.
The Roman army comprises 121 unit integrity points and will draw 6 cards from the characterisation deck; morale chips are doubled.
On the first two initiative rolls of turn 1 Rome will use its initiative second. For the duration of turn 1, all manoeuvre cards will be treated as group manoeuvre cards.
The Carthaginians will use a 12* sequence deck and a D12 army die. Libyan phalanx, Spanish cavalry, Spanish infantry commands and Hannibal will use a D12 motivation die; other commands will use D10.
The Carthaginian army comprises 160 unit integrity points and will draw 7 cards plus a stratagem card from the characterisation deck; the stratagem will be number X - Surprise Attack. Morale chips are doubled.
Here are some shots of the Ilkley Lads Trasimene game at Triples this year. I have now finished with Trasimene and I will not bore you with it any longer!
Monday, 16 May 2011
Punic Update: The Trasimene Armies
At last, I have finished the armies for the Battle of Lake Trasimene for the game at Sheffield Triples this coming weekend. Here are some shots of the figures ready for packing.
Breakdown:
ROMAN ARMY
Cavalry: 8 units of 8 figures = 64
Hastati: 8 units of 24 figures = 192
Principes: 6 units of 24 figures = 144
Triarii: 6 units of 12 figures = 72
Velites: 8 units of 12 figures = 96
Command: 7 stands, 15 figures total
Total 583
CARTHAGINIAN ARMY
Spanish Cavalry: 4 units of 12 = 48
Numidian Cavalry: 6 units of 8 figures = 48
Gallic Cavalry: 4 units of 12 figures, 1 unit of 16 figures = 64
Libyan Spearmen: 6 units of 24 figures = 144
Spanish Scutarii: 4 units of 36 figures = 144
Gallic Warband: 6 units of 44 figures = 264
Spanish Caetrati: 3 units of 12 figures = 36
Balearic Slingers: 4 units of 8 figures = 32
African Skirmishers: 7 units of 8 figures = 56
Command: 7 stands, 17 figures total
Total 853
Next up on the painting list, the last of the Romans and two elephants for a big Trebia battle, a mere 100 figures or so. Then I'll be finishing off the other national contingents, Gallic, Spanish and African, a rather more substantial 800 odd. Ho Hum, but at least I'm down to three figure totals.
Breakdown:
ROMAN ARMY
Cavalry: 8 units of 8 figures = 64
Hastati: 8 units of 24 figures = 192
Principes: 6 units of 24 figures = 144
Triarii: 6 units of 12 figures = 72
Velites: 8 units of 12 figures = 96
Command: 7 stands, 15 figures total
Total 583
CARTHAGINIAN ARMY
Spanish Cavalry: 4 units of 12 = 48
Numidian Cavalry: 6 units of 8 figures = 48
Gallic Cavalry: 4 units of 12 figures, 1 unit of 16 figures = 64
Libyan Spearmen: 6 units of 24 figures = 144
Spanish Scutarii: 4 units of 36 figures = 144
Gallic Warband: 6 units of 44 figures = 264
Spanish Caetrati: 3 units of 12 figures = 36
Balearic Slingers: 4 units of 8 figures = 32
African Skirmishers: 7 units of 8 figures = 56
Command: 7 stands, 17 figures total
Total 853
Next up on the painting list, the last of the Romans and two elephants for a big Trebia battle, a mere 100 figures or so. Then I'll be finishing off the other national contingents, Gallic, Spanish and African, a rather more substantial 800 odd. Ho Hum, but at least I'm down to three figure totals.
Thursday, 5 May 2011
Into the Valley of Death..........
The Battle of Lake Trasimene is now taking shape. My 'hill stuff' arrived today; it was sunny; rain forecast for tomorrow; paint brush down and take up the saw. The hills at Trasimene are substantial and form three sides of a bowl - no 'cow pat hills' for this game.

The hill material is 50mm thick DOW Floormate by Sheffield Insulation. You can buy it online, but this means buying quite a bit - eight sheets, each 2450mm x 600mm x 50mm. With VAT and carriage this runs in at £123.00 a shot, but time is short and I had to bite the bullet. This job uses about half of it, though quite a bit is 'uncut filler'.
I cut the sheets in half with a normal saw (into 2 x 4s), laid some pieces on my table and began to mark out the forward slopes with some basic lines.


After remarking a wavy front edge I cut them vertically with a coping saw, marked out the top contour 3" in, then cut the slope by cutting on the angle between lower front edge and the contour line. This method gives a fairly uniform slope.



Coping saws are an essential, fairly cheap, tool for this kind of thing as you can vary the angle of the blade within the saw bow. In this case I shifted it through 90 degrees.

Once I had done the first contour - all 20 feet of it - I started on the summit pieces in a similar manner.

Once the cloth was thrown over it, the lakeside was added with a few trees and a few troops it began to look quite good. I still need to paint 36 Gallic cavalry and 48 hastati before Triples, and several units will need basing, but all is well in hand now. Also, my table is only 12 feet long and the table for Triples will be 14 feet, so imagine, if you will, two foot more hill between the central 'summit / knoll' and the hill on which the Numidian cavalry stand.
I hope that this set up meets with the approval of those who know this battle.
The hill material is 50mm thick DOW Floormate by Sheffield Insulation. You can buy it online, but this means buying quite a bit - eight sheets, each 2450mm x 600mm x 50mm. With VAT and carriage this runs in at £123.00 a shot, but time is short and I had to bite the bullet. This job uses about half of it, though quite a bit is 'uncut filler'.
I cut the sheets in half with a normal saw (into 2 x 4s), laid some pieces on my table and began to mark out the forward slopes with some basic lines.
After remarking a wavy front edge I cut them vertically with a coping saw, marked out the top contour 3" in, then cut the slope by cutting on the angle between lower front edge and the contour line. This method gives a fairly uniform slope.
Coping saws are an essential, fairly cheap, tool for this kind of thing as you can vary the angle of the blade within the saw bow. In this case I shifted it through 90 degrees.
Once I had done the first contour - all 20 feet of it - I started on the summit pieces in a similar manner.
Once the cloth was thrown over it, the lakeside was added with a few trees and a few troops it began to look quite good. I still need to paint 36 Gallic cavalry and 48 hastati before Triples, and several units will need basing, but all is well in hand now. Also, my table is only 12 feet long and the table for Triples will be 14 feet, so imagine, if you will, two foot more hill between the central 'summit / knoll' and the hill on which the Numidian cavalry stand.
I hope that this set up meets with the approval of those who know this battle.
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