Wednesday, 26 October 2016

On the road again - this time to Chotusitz

Well the Ilkley Lads are out and about again this weekend. This time we don't have very far to travel. We are going to Fiasco in Leeds. 

My intention was to re-run the Lobositz game that won joint first for best demo at Derby earlier this year. Unfortunately the big car has chosen to go on holiday this week so I've had to come up with something less hilly - with less sticky-uppy terrain all round - so that it will fit into smaller transport. 

I've chosen to do an old favourite, the Battle of Chotusitz 1742. We are advertised (at Fiasco), as doing a Seven Years War (1756 -1763) battle, and Chotusitz is, of course, a battle from the Austrian War of Succession: However, most of the characters are the same; the tactics didn't change much in the intervening decade or so; I've always thought of the two Silesian Wars and the Seven Years War as a single war with a couple of intermissions anyway. 

I hope everyone will be forgiving.


So this is how the game has been set up. I've largely used overall numbers and overall frontages rather than counting regiments. The Prussians fielded 17,000 line infantry and the Austrians fielded 16,000. Cavalry was equal in numbers at about 7,000 a piece. For general deployments I am again indebted to Jeff Berry of Obscure Battles (The Battle of Chotusitz) for another piece of outstanding work. I have also used Duffy (of course) and Reed Browning's The War of the Austrian Succession.

The game starts with all of the Austrians fully fielded and ready to attack. Leoplold is deployed in readiness, as is Buddenbrock. Note that the fields are 'virtual', they are for aesthetics only and have no impact on the game. Also, I'm not sure if all of the trees will make it to the show it depends how many will fit in the box.


Waldow starts the game in the process of arriving in and around Chotusitz.
The main feature of the early game, as previous games have shown, is the attack on Chotusitz by the centre and right wing of the Austrian army. The Austrian hopes of victory generally rely on defeating Leopold and Waldow before the bulk of the Prussian infantry arrives.
On the Austrian left, another large encounter generally beckons. 

Here the numbers (in heavy cavalry) are almost equal, and because the Austrians generally see Battyanyi's role as supporting the infantry, by holding their flank, it is generally (as historically happened) Buddenbrock who attacks. 

With all the open ground on which to fight, it tends to be a real ding-dong of a cavalry clash.  

A point of interest: The Duffy map shows the grenzers in this sector as looking rather insignificant; Jeff's map shows them as I have them here. If Buddenbrock doesn't attack, the Grenzers will pick his troopers off in short order fashion. I much prefer Jeff's interpretation - it forces Buddenbrock to do something.


The key to victory for the Prussians is the timely arrival of Frederick. If  the Austrians can swamp the Prussians around Chotusitz before Frederick arrives they have a chance of winning. 

Frederick's command will be deployed as shown, but he can't activate until the start of turn three. Then its a race against time - an early turn end will suit the Prussians down to the ground.

Chotusitz is a very simple, large scale, 'rescue' scenario and Frederick has the role of 7th Cavalry. I've fought this battle on many occasions and I've never been disappointed by it.

So that is what Graham and I are doing this Sunday. Fiasco is at New Dock Hall, The Royal Armouries, Leeds. Doors open at 10 am. 

It's worth a trip out, and you can combine the show with a visit to one of the finest military museums in the world (and the museum is free entry, of course). Ask your missus, if she would like to visit the sparklingly new John Lewis Centre (which opened with much fanfare in central Leeds a week or two ago) that should get you a pass out - the Armouries is just 15 minutes walk down the road. 

If you do drop in, be sure to drop by and say hello.

Sunday, 16 October 2016

A Second Italian Wars battle using Pike and Shotte, plus Italian Wars army list thoughts

For our second battle, using Pike and Shotte, I'm going to be ambitious. It will use quite a lot of the possible Italian Wars troop types, and plenty of them. Unit characterisations might change from one scenario to the next as might the odd 'value' but that is for the future. I am very keen on the unit characterisation rules. 



We will play the game using the standard rules, including (against my judgement) the Command Blunder rule because they seem to be so popular that there must be something to be said for them - we'll see. The army lists are a different kettle of fish. In consequence of one army list change I will introduce a new 'special' unit characterisation rule. 


You might notice that their are no Chevauleger type cavalry units in my armies. I do have a few units of these but I hardly ever use them as separate units in a P&S stylee. 

Following the invasion of Italy the French were introduced to light cavalry (in the form of the Stradiots) and having none of their own formed units of chevauleger to fulfil the same role. 

However, although they undoubtedly existed for use as scouts and so forth, I can't find them (in separate units) in the French order of battle for any field battle between 1495 and about 1530 (my chosen era). 


There are units of Gendarmes, Stradiots, mounted crossbowmen and arquebusier but, no chevauleger.

Given that the name Stradiot became a more universal term to describe light cavalry in French service I wonder if, when we see numbers of Stradiots in OOB, this might also include the illusive chevauleger. In any event, they were not used as heavy cavalry as that role was fulfilled by the Gendarmes d'Ordonnance. 

Consequently, I don't field these lesser brands of heavy cavalry as defined in P&S: In my armies, all heavy cavalry are classed as Gendarmes or their equivalent.


My definition of Italian Wars mounted missilery troops is also somewhat different to those described in P&S. 

I do not believe that these units were cavalry in the true sense. I think they were mounted on horses and ponies of dubious quality and were not keen on mixing it hand to hand, preferring to avoid melee and 'skirmish' with crossbows and arquebus from a distance. 

Consequently, to encourage these tactics I have down rated their hand to hand value from 6 to 4 and wish to introduce a new special unit characterisation rule called CautiousThis rule is similar to the rule Eager except that it allows units to make a free movement away from the enemy if they fail their order.

I am also going to reduce the range of the cavalry crossbow to 12" as it would be stirrup or lever crossbow; they did not use an infantryman's arbalest loaded with a windlass. On the subject of crossbows, in P&S the special rule Crossbows does not seem to make sense (paying more not to be able to use closing fire?) so I'm going to choose to treat this as a misprint and charge 2 points less for all troops so armed.

In the future I may class some units of mounted shot (such as Giovanni's 300 mounted arquebusier) as dragoons, giving them the option to dismount. I think this might be very good fun.


I have pondered the definition of Landsknechts as Mercenary since first buying P&S (basing and army lists being first ports of call after buying a rule set). 

That they were mercenaries, and that they could be awkward employees (like the Swiss), is not in doubt but, next to the Swiss, once on the field of battle they were the most reliable pike infantry in the Italian Wars and they invariably fought well. 

I like the rule but I feel it has been badly applied with regards to these troops. I will not rate my Landsknechts as Mercenary unless they are badly disaffected due to lack of pay or some other factor.


My views on the Spanish colunela are well known by followers of this blog. 

The colunela is a single all arms entity. It is not a hotch-potch of individual small units that operate however they (or rather the player) might choose. 

The only way this formation can be effectively represented on the table is as a single unit (IMHO). 

I have to take my hat off to P&S: At last a set of rules flexible enough to do this. Coming at the problem of colunelas from the P&S angle I came up with exactly the solution I had before. My only worry is that I might have produced a 'super unit'. If I have, I will play about with the factors or introduce a new 'characterisation' rule. BTW, my chosen figure scale is 1:40 which makes my 36 figure colunela 1440 men strong - historically they were 1500-ish. My colunela comprise four stands of arquebus (16 figs) backed by two stands of pike (12 figs) and two stands of sword and buckler men (8 figs). Looking at the unit specification in my OOB below, you'll see these units (pictured opposite) are wondrous to behold.


The armies for this Wednesday night's battle are detailed below. All photos are of it set up.

Below are the OOB sheets with the unit details.














FRENCH
Commander-in -Chief             Commander Rating 8
Unit
Unit Type
Weapon
Melee
value
Shooting
value
Morale
value
Stamina
Special
Points
FRENCH CAVALRY 1
(4 units)
-
-
-
-
-
-

Command Rating 8
40
[344]
Gendarmes
(4 large units)
Heavy Horse
(9”)
Lance, mace & sword
12
-
3+
5
Heavy Cavalry D3,
Elite 4+
76
[304]
ITALIAN SHOT
 (3 units)
-
-
-
-
-
-

Command Rating 9
60
[132]
Shot
(3 unit)
Foot
Battle Line (6”)
Arquebus
(12”)
3
2
4+
3
Mercenary
24
72
SWISS INFANTRY
 (6 units)
-
-
-
-
-
-

Command Rating 8
40
[312]
Swiss Pike
(4 units)
Foot
Pike Block (6”)
Pike
7
-
4+
4
Hedgehog, Elite 4+,
Ferocious Charge
44
[176]
Swiss Shot
(2 small unit)
Foot
Battle Line (6”)
Arquebus
(12”)
2
1
4+
2

23
[46]
Heavy Gun
(2 guns)
Artillery
(nil)
Cannon
1
3-2-1
5+
2

25
[50]
FRENCH CAVALRY 2
 (4 units)
-
-
-
-
-
-

Command Rating 8
40
[234]
Gendarmes
(2 units)
Heavy Horse
(9”)
Lance, mace & sword
10
-
3+
4
Heavy Cavalry D3,
Elite 4+
70
[140]
Argulets
(2 units)
Light Horse
(12”)
Crossbow
(12”)
4
1
5+
3
Cautious (Free move to retire),
Mercenary, Crossbow
27
[54]
FRENCH INFANTRY
 (5 units)
-
-
-
-
-
-

Command Rating 7
20
[130]
Picardy Pike
(2 units)
Foot
Pike Block (6”)
Pike
5
-
6+
4

25
[50]
Gascon Crossbows
(3 units)
Foot
Battle Line (6”)
Arbalest
(18”)
2
2
6+
3
Crossbow
20
(60)
TOTAL          
1257




SPANISH WITH VENETIAN ALLIES
Commander-in -Chief             Commander Rating 8
Unit
Unit Type
Weapon
Melee
value
Shooting
value
Morale
value
Stamina
Special
Points
SPANISH CAVALRY
(5 units)
-
-
-
-
-
-

Command Rating 8
40
[308]
Gendarmes
(3 units)
Heavy Horse
(9”)
Lance, mace & sword
10
-
3+
4
Heavy Cavalry D3,
Elite 4+
66
[198]
Genitors
(2 units)
Light Horse
(12”)
Javelin(6”),  sword & shield
6
1
5+
3
Fire and Evade
35
[70]
SPANISH INFANTRY
 (4 units)
-
-
-
-
-
-

Command Rating 8
40
[294]
Colunela
(4 large units)
Foot
Battle Line (6”)
Arquebus 12" / Pike / Sword & buckler
5
2
4+
4
Reliable, Pike Company, Swordsmen D3
59
[237]
Light Gun
(1 guns)
Artillery
(6”l)
Cannon
(24”)
1
3-2-1
5+
2

17
[17]
LANDSKNECHTS
 (8 units)
-
-
-
-
-
-

Command Rating 8
40
[311]
Landsknecht Pike
(3 large units)
Foot
Pike Block (6”)
Pike
8
-
4+
5
Bad War, Hedgehog
40
[120]
Landsknecht Shot
(3 small unit)
Foot
Battle Line (6”)
Arquebus
(12”)
2
2
5+
2
Bad War
17
[51]
Mounted Arquebus
(2 units)
Light Horse
(12”)
Arquebus
(12”)
4
1
5+
3
Cautious (Free move to retire),
Mercenary
29
[58]
Medium Gun
(2 guns)
Artillery
(nil)
Cannon
(48”)
1
3-2-1
5+
2

21
[42]
VENETIANS
 (8 units)
-
-
-
-
-
-

Command Rating 8
40
[304]
Gendarmes
(3 units)
Heavy Horse
(9”)
Lance, mace & sword
10
-
3+
4
Heavy Cavalry 1

56
[168]
Stradiots
(2 units)
Light Horse
(12”)
Javelin (6”), sword & shield
6
1
5+
3
Fire and Evade
35
[70]
Venetian Shot
(3 unit)
Foot
Battle Line (6”)
Arquebus
(12”)
3
2
5+
3
Mercenary
22
[66]
TOTAL          
1256