In the campaign moves that followed the French scrambled to respond to Wellington's surprise moves and victory at Madrid.Wellington and his Allies were too quick for them. Whilst Blake bottled up nearly French 50 UI of Soult's army at Badajoz. Wellington backtracked to confront Soult at Cacares.
Wednesday 15 November 2023
Wellington had caught Joseph by surprise. Joseph's only hope was to shift position and trade ground for time in the hope that nightfall would allow him to slip away. This hope was dashed on the first night's play when turn one was extended twice by early 'same domino' sequence deck re-shuffles; French discomfiture was exaggerated by their lack of ability to draw a domino with many spots on it - they drew a 0:1 domino three times in succession and failed to beat a low double at least twice: It was brutal.
Thursday 9 November 2023
My Spanish army is, for the present, finished. Time for a parade!
Wednesday 1 November 2023
The campaign map turn (we are mid way through the deck of turn 6 now) saw a whole lot of marching going on. In Catalonia, Suchet moved to consolidate the vastly improved French position there and prop up Macdonald's army which, because it has been doing all of the fighting, is somewhat reduced in numbers. Blake moved quickly east on a prearranged course to link up with a possible move, by Wellington, on Madrid.
Wellingtons march was astonishing. On two almost back to back activation cards, he stormed Badajoz (which fell without resistance), then marched quickly onto Valladolid before turning south to Madrid where he attacked King Joseph. His move was so astonishingly fast that King Joseph was unable to fall back (when Wellington attacked he played a 'Surprise Move' card which prevented him withdrawing).
Now, vastly outnumbered by a much better army, Joseph can only hope nightfall will save him from almost certain annihilation.
This would prove more difficult than it sounded because the Spanish won so much initiative that the attack had barely got underway at the end of turn three.
Monday 30 October 2023
Before the next campaign report, I thought I'd slip in a bit of blog news. The Spanish Army (Peninsular Project - Stage 2) is done and dusted, including an extra battery of artillery and a unit of Husares Espanoles added after the initial orders. The Spanish Army now numbers 715 men and the whole collection numbers 2,699 men - making it my biggest collection to date.
Except for some WW2 Western Desert stuff, the lead pile was exhausted. I say "was exhausted" because that state of affairs ended, following a trip to the Fiasco show in Leeds, after purchasing a bit of stuff for my next project. The decision has been made - it's going to be the early campaigns in the Sudan.
The first order covers most of the Mahdist's required, and the bulk of the British for the First and Second Suakin Campaigns. The Egyptian stuff for the early period will be the next purchase and will be stage two of this new project. I'll do a roster at a later date.
Thursday 5 October 2023
So the campaign continued with map moves and it wasn't long before the End of Turn card reappeared. However, this time we had gone through about 60% of the cards before it did. The campaign activation deck was shuffled and we moved into turn 6. This released lots of UI from hospitals.
Extreme Weather (extremely hot) came into effect in Aragon.
Freire activated, showed his heals to Suchet (departing Sarrion on a forced march card) to reach Tortosa in an attempt to relieve O'Donnel, at Teragona. He made the distance (4 nodes) but failed to initiate a battle.
The British failed to draw an event card.
Soult / MacDonald drew an event card - an important one.
Spanish Drafts: This was the card Peter probably most wanted and he recruited new drafts (in some numbers) to three of his armies, including O'Donnel.
Beresford activated but refused to move from the environs of Elvas.
MacDonald activated, again! He played his newly drawn event card: Siege Artillery. He ordered an assault on Terragona: No external reinforcements by concentration allowed. It would be 44 French infantry UI versus 28 Spanish infantry UI, both with their consequent supporting assets.
Because of the way the game ended last week (with insufficient time to do a new set of campaign map moves) it was agreed that I would pre-set a terrain for the next battle: Not knowing who would fight on it or where, this seemed fair enough - the exact terrain effect definitions could be sorted out after discovering which type of terrain (open, mountain, or wooded/cultivated) would be appropriate for the battle - I set up something that could cover all of the bases.