Last week we played 'To the Strongest' by Simon Miller (aka BigRedBat). It was a small Punic Wars affair with a couple of armies worked out by Simon as a taster game.
I had marked out my table with a few pins to mark the square grid, I set out the troops and terrain (rough ground counted, but the trees were just for the 'aesthetic') before the game started and Graham and Peter diced for which side they played. I have to admit that we stumbled through the game, frequently looking things up and getting things wrong anyway. This isn't a bad thing, first games are always a learning tool, and often the best way of learning is by trial and error.
Even though we played certain things wrong, the game was thoroughly entertaining. We approve of games with a built in 'fog of war', and the basic mechanics of the game provide a great deal of this. You are never in full control of everything. A plan, and sound tactics, are essential. The game bundles along at a fair lick. Something of consequence is always happening. The card play (there are no dice in TtS) is easy and easy to follow.
Overall, we were very impressed with To the Strongest. We fought this action out to a conclusion in about two and a half hours - not bad for a first game. This week we will do it all over again. This time I'll do a proper report.
I'm going to need to sort out some new gaming aids. We had to use pennies for ammunition markers because you need so many. I'll also need to get some 'hero' markers / pieces. I'm glad that I decided to keep the decks of mini-playing cards from Christmas crackers over the years as they were just the right size; full size playing cards might be a bit big, especially if there are two units in a box.
To the Strongest are available at the following link, and thoroughly recommended: