Thursday, 6 November 2014

Mochkirch - a one night's trial run.

Last night it was just Peter and I, Graham being away doing something silly - work, I think. We played the first few moves of the Mochkirch game, mostly to check the random nature of the Prussian deployment and arrivals. It worked just fine. It worked better than fine.

The Prussians arrived at both ends of the table in some force.
The initial Prussian deployment distance of 12" from the Russian lines - the Prussians appearing at close range out of the early morning darkness - allowed them to get in amongst the outlying villages before the Russians could respond. 
Massed Prussian cavalry crashed into the Russian cavalry and quickly dispersed it. Only cannister fire from the artillery on the hill, and an advance by some desperate Russian infantry brought the Prussian cavalry to a halt. Then another lot arrived close behind them. 
At the end of play the Prussians were contesting two villages and the Russians were only just clinging on.
Even with so many Prussians being deployed from the start I (playing Russian) couldn't make my mind up where to send reinforcements. I think this scenario will be a fire fighting exercise by the Russians. They will have to launch counter attacks somewhere to have any chance of a win - which always makes attack / defence games more interesting.

Peter and I decided that the game had worked so well that it would be a shame to have Graham join in at the half way point next week. So this morning I reset the game so we will can all play it again from the start, and to a conclusion over the next couple of gaming nights.


Bluebear Jeff said...

It will be a good idea to see differing "arrival patterns" anyway, won't it?

-- Jeff

Christopher(aka Axebreaker) said...

As always a real lovely looking game.


Gonsalvo said...

Simply beautiful looking troops and game, James!

Michael Peterson said...

Great stuff. I always enjoy looking at your SYW scenes and mining them for inspiration and painting ideas.