Rather than edit the previous post "What if: Vimerio 1808" I'm posting this instead. Think of both posts as 'cluttered mind scenario development'.
So, why the changes before the game has been played?
Several years ago I read a very good account of Vimeiro then, at some point, forgot where I'd read it - a by-product of reading too many books about more or less the same thing, I guess. Looking at my book shelf nothing rang any bells so I assumed I'd read it on the web. By chance I was looking up something else and came across it: The [highly recommended] account is by Peter Edwards in his book Talavera, which has the full title Talavera, Wellingtons Early Peninsular War Victories 1808-9. The full title isn't on the spine.
However, having found the piece, I decided to redo the terrain and slightly change some of the deployments. I also decided to change a few of the scenario notes and I will detail these below. OOBs are unchanged and I will not repeat them in this post.
One point I would like to reemphasise is that this is not a recreation of the battle as it occurred: It is a 'what if' scenario that allows all of the French attacks to go in at once, to make a proper game of it.
- The Eastern Ridge has been lengthened by 20" and broadened at its eastern end to a little over 36" wide; it is now 8' long. The summit of the ridge now undulates with three higher areas (second contour), along its length. N.B. The undulating Western / Eastern Ridge (cut by the R. Maceira's ravine) is enormous: It is five miles long and towers 500 feet above Vimeiro; its sides are steeply sloping open terrain; I will class them as rough going, no cover.
- The new length of the ridge has allowed me to push Ventosa further east, and to put it on higher ground.
- The road system only vaguely resembles the one on the maps but, I have tried to keep the important ones running in roughly the right directions and emphasise Vimeiro's importance as a road hub. For this set up, I changed the river and road system around Vimeiro to better reflect how it worked. It is worth noting that, although I have nearly twenty eight feet of rubber road, I didn't quite have enough to to justice to the network: I may tinker with it again, especially at the eastern end of the table where the roads should be straighter.
- Because I have compressed the terrain (north-south) to feature both French attacks, Toledo, and the wall on the Toledo road, now have an important game function. The French troops destined to attack Vimeiro are not allowed to cross the Toledo road east of the orchard until Vimerio and Vimeiro hill are taken; they can cross the road west of that point should they choose to do so. A similar rule applies to the British, though I'm fairly sure they will have their hands too full dealing with Solignac and Brenier to even contemplate a move south.
- I have reduced Vimeiro Hill to one contour high because it was not a high feature (80-100 feet above Vimeiro) and I have discovered it was fairly flat topped. I will class it as open terrain, with a terrain advantage in melee if higher.
- Because Edwards' narrative describes the French coming up the slopes of the hill quite quickly after passing over ground well suited to skirmishing I have moved the Vimeiro Hill's associated vineyard (representing scrub, hedges, vineyards and trees) well in front of the hill to allow freer movement closer in - it is rough terrain; soft cover.
- I have removed several fields and added a few pine woods; again a feature of Edwards' narrative. They are rough terrain, soft cover.
- I've added the eastern end of the Western ridge (slightly out of position) for Hill's Brigade to have something aesthetically pleasing to set up on. The Western ridge should be more expansive and the gap between it and the Eastern Ridge should form a ravine cut by the R. Maceira. This was too hard to do, given the space at the edge of the table and my road and river sections. However, as I'm classing everything west of the River Maceira as off table anyway, this isn't a big deal.
9 comments:
These ads are really intrusive, I thought the first was a joke you’d inserted but soon realised not.
According to Peter J. (who plays here) he doesn't see them because he runs an ad blocker. That might be an option for you?
I don't get a say in where the ads appear in a post, and I can see that they do get in the way because I edit posts from the published page (because I find it easier - believe it or not, I do read my own posts a couple of times and I don't use an ad blocker) so I see how the ads might be a little inconvenient.
Currently, the ads are making £5 to £7 a week. Over a year, ring fenced for wargaming, that's quite a lot of new tin so I'm probably going to keep them running.
Just to offer an opinion.
Mostly read blogger in the wee hours on a tablet with fingers lacking finesse.
The ads are difficult to maneuver around, so obviously click bait and so far rather misogynistic. Not being prudish but skipping around 'greatest bosoms of the world' or 'most paused movie moments.'..leads eventually to spending time elsewhere. Which is a shame, I would miss so much here.
There is one blog I already frequently skip due to the ads presented, one I used to look forward to reading. Undoubtedly there will be more.
JR -
Once again, you set the bar for the rest of us to try and clear . . .
Coincidentally, I happened to take another look at The Face of Battle over the weekend, focused on Waterloo. Keegan noted how the course of the battle could be tracked or outlined by the movement and appearances of The Duke at various locations throughout the day.
I do not visit often enough (something I should correct, I suppose) to be annoyed by the addition of the adverts. (However, the repetition of the "large chested female" in the ad for Xmas pics was a bit of a distraction!) Ad Blocker might be on my list, then.
Anyway, keep up the outstanding work and good luck with the solo game. I'm going to "wager" on the French in this what if version of history.
Cheers and best wishes for a nice holiday and COVID-free New Year,
Chris
Hi Pancerni, I did see the sexist ads to which you refer. I'm hoping they were a one off. I think it might have been due to the lack of time I've had Adsense running which threw the 'content match' askew; hopefully as more posts are added this shouldn't happen - I'll watch the words I use very carefully for a while and stop ads if it repeats in the medium term - I don't like them either.
Mostly now, the ads seem to be pizza ovens, financial / small business stuff and computer stuff, with the odd hobby stuff supplier (I noted Derwent advertising today) and 'military history' search engine.
Otherwise, thanks for those taking a few seconds to click on an advertisement at the end of a visit. I guess it's a bit like busking, and the ads give you a chance to drop a penny in my hat.
We'll see how it goes.
I've actually managed to track down the blocking controls for adverts, which were quite well hidden under a quite ambiguous tag.
Hopefully, ad content should now be better. All ads with a sexual content, including dating and reproductive pharmaceuticals, are now blocked. Booze advertising, which was auto-blocked, is now open.
Cheers.
James
That's a nice little bit of ring-fenced hobby money coming in - I can see why you did it, is the payment related to the number of hits? I really must look at your blog more often.
It is, I think, but estimated (balance is finalised a few days after the month ends) earnings (today, yesterday, last 7 days, last month) are a bit random.
Some days I get 450 hits and make X; other days I get 250 hits and make double X.
The most in one day so far was about £4 and that seemed to bear no relationship to the day's hits whatsoever.
So, yield might be a combination of page views and ad clicks, and the randomness of daily earnings might have something to do with how hits are recorded / reported / billed.
I really have no idea what triggers what and I'm only guessing at what the yield will be because the account balance is only finalised a few days after each calendar month (they screen for anomalies before crediting your ad account).
Last month I had my first 23 days of adverts: earnings were finalised at just under £18; over a pound short of estimate.
If you do drop in, click on an ad before you leave, that's a fine fella. LOL.
It is, I think, but estimated (balance is finalised a few days after the month ends) earnings (today, yesterday, last 7 days, last month) are a bit random.
Some days I get 450 hits and make X; other days I get 250 hits and make double X.
The most in one day so far was about £4 and that seemed to bear no relationship to the day's hits whatsoever.
So, yield might be a combination of page views and ad clicks, and the randomness of daily earnings might have something to do with how hits are recorded / reported / billed.
I really have no idea what triggers what and I'm only guessing at what the yield will be because the account balance is only finalised a few days after each calendar month (they screen for anomalies before crediting your ad account).
Last month I had my first 23 days of adverts: earnings were finalised at just under £18; over a pound short of estimate.
If you do drop in, click on an ad before you leave, that's a fine fella. LOL.
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