Accompanying this post are some photos of the game in progress.
Peter, having drawn lots of good chits is looking very happy with himself - this might have been the point at which Mark said "Give him a dice." |
Peter's troops on the attack! |
It's all about to get messy in the centre. |
I cocked up the ammunition for Spanish scutarii - they should only have one ammunition chit for ranged melee weapon (Soliferrum / Spanish - Saunion). There is a change I'm going to make to the basic rules regarding shock missiles (see advanced rules). In my Punic Wars games, I will play that where two units oppose each other with shock missiles, Roman legionaries and Alae legionaries will always throw first. My reasoning is this: the risk of being disordered when charging will dampen a Roman player's willingness to be 'aggressively Roman', and Roman legions and their alae legions are 'trained regulars'.
I am fully aware of the limitations of pachyderms in war and I think Simon Miller must be too. Personally though, I like elephants to be a little more useful than they probably were historically - purely on the grounds that they look too cool to be that bad. To liven them up, my elephants will be able to make a double attack twice. I'm also going to allow for a save on 7+ versus rampage - historically, when an elephant went berserk its mahout dealt with it by hammering a chisel into its skull, and mahouts were all so equipped for just that purpose - and if the save is made no rampage will take place. I will maintain my own house rule on square occupation for elephants as my squares are large enough to accommodate them and it doesn't really effect game play. Otherwise they are unchanged.
I have changed the effect of Scipio's element surprise. The change is minor, but I thought that the Carthaginians got off the blocks a little to easily last night.
Some rules for To The Strongest! are not in the rule book. These can be downloaded from the To The Strongest site as the free download "Even Stronger". We used at least two of the rules last night. The first is that for command group moves, the second is the replacement rule for command group demoralisation. I have to say that the latter rule is very much better than the rule it replaces and I'm using it from now on.
The Romans, about to lose two units in quick succession - game over! |
Next week we will re-fight it again, swapping sides, with the Romans under Peter J. and myself and the Carthaginians under Graham H. and Mark D. We will also swap over the table opponents.
4 comments:
Looks brilliant, James!
Outstanding looking game!
Christopher
Awesome looking game!
Looks great!
I agree, those are two of the most important additions from "Even Stronger". We use them for all games.
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