Wednesday 26 October 2011

A Demo Game for Fiasco: Harran 1104 AD

Here is the Ilkley Lads game for Fiasco 2011. To save on wasteful handouts, which get picked up and not read, or which due to printing costs rarely cover the game in enough detail, the Ilkley Lads games that have been given to me to organise will come in this format. A couple of pamphlets containing the information here will be available to read at the table on the day. Alongside the pamphlets will be a stack off address slips for this site - simples innit.


The Strategic Positions

Following the release for ransom of Bohemond of Antioch in 1103 AD the northern Franks celebrated by launching two offensives. The first was against the region around Alleppo from which they extracted tribute to pay back loans made for Bohemond’s ransom. The second was against the Byzantines who were trying to reclaim the Cilician territories to the northwest.

In the spring 1104 the northern Franks felt secure enough to turn against the Moslem states to the east. Their strategic goal was to take the mighty fortress of Harran. If this could be taken it would cut communications between the Moslems of Syria and the Moslems of Iraq and Persia. In March they began to raid Harran, and it became clear to the surrounding Moslem states that it was only a matter of time before the Franks besieged the place.

1103 AD had been a time of division for the Moslem world. The Seljuk Sultan Barkiyarok and his brother Mohammed had been at war. Peace was made between them by the division of territory in January 1104 AD; but it was an uneasy arrangement that suited no one. Following the death of Kerbogha of Mosul, Soqman the Ortoqid prince of Mardin had failed to gain the succession (he had backed the wrong horse in the civil war) and was at war with its newly appointed Seljuk atabeg Jekermish.

Harran, independent of Mardin and Mosul, was in a state of turmoil following a successful uprising against its general called Qaraj. His successor Mohammed of Isfahan was murdered by a servant called Jawali; a former page of Qaraj with whom Mohammed had become unwisely intimate. Jawali’s succession was weak and he was incapable of governing and protecting Harran effectively. When Frankish raids against Harran’s fields and trade routes began in the spring of 1104 AD he was in no position to counter them.

Harran was vital to the security to both Mardin and Mosul; Soqman of Mardin and Jekermish of Mosul quickly made peace and, patching up their differences, launched a counter offensive against Edessa to save it.

Hearing news that the Moslems were massing 70 miles from his capital, Baldwin of Edessa sent for help to his lieutenant Joscelin of Turbessel and Bohemond of Antioch. They would beat the Moslems to the punch by marching on Harran immediately. The armies concentrated before Harran and had they stormed the place immediately it would have fallen easily. But the Franks wanted the place intact and they quarrelled over whose flag would fly above its walls once it had been taken. Before the argument had been settled the combined armies of Soqman and Jekermish had swung south and were upon them; this move forced the siege to be broken. The battle that followed would take place across the river Balikh (the exact location of the battle is unknown, but it is certain that it took place some distance from Harran itself).

The Battle

The battlefield was split north to south by the river Balikh. The river was fordable along its entire length, though the banks were muddy in places. To the south west (the Frankish side of the river) lay a large hill. All of the surrounding ground was gently undulating scrubland strewn with bushes and stunted trees; this did not hamper movement, but goes someway to explaining why visibility was hindered.

The Frankish plan of battle was cunningly simple. The Edessans would hold the open ground in the centre / centre left and draw the Saracen into a close quarter fight. Once the Saracen was entangled, the Antiochenes would emerge, from their ambush position, over the brow of the hill (right flank) and crush the Saracens from flank and rear.

The Moslem plan was somewhat similar. Firstly, Soqman’s Turcoman cavalry would engage with the enemy then feign flight back across the river. If the plan was successful the Franks would be drawn into pursuit and then crushed by fresh cavalry set in ambush on the Moslem side of the river.

As it was, the Saracen’s plan succeeded and the Frank’s plan failed. On seeing the Turcoman horse archers fleeing the Edessans thought the battle won and fell into pursuit. Once they had crossed the river thousands of fresh cavalry fell upon them from all sides and they were utterly destroyed and their leaders captured.

Bohemond’s Antiochenes did not even enter the fight. On cresting the brow of the hill, brushing away some light resistance as they did so, they saw the slaughter of the Edessans in the plain below; Bohemond ordered a retreat.

General Scenario Notes

I have devised this scenario to be played with Ager Sanguinis rules by James Roach published in Miniature Wargames in January 2009 issue 309 (with some later unpublished amendments, most of which come from the development of Ager Sanguinis Punic Wars to be published later this year).

The terrain and the forces should be deployed as per the deployment photograph. The forces of Jekermish and the Antiochenes (Bohemond and Tancred) are deemed to be ‘invisible’ to all other forces until they move, shoot, or are discovered. The Antiochenes will only be discovered if Soqman sends troops to reconnoiter from the hill’s summit. The troops from Mosul (Jekermish) will be discovered by the first Frankish unit to cross the river.

Edessa and Antioch

The combined strength of the two armies was put at more than 3,000 cavalry and 9,000 infantry, including many Armenian subjects from the Edessa region. By stripping every garrison of available men it represented almost the entire fighting strength of the northern Franks. For this battle, and using my own units, my figure ratio was roughly 1: 40.

Army Die: D10; Army characterization: 7 cards; D10 sequence deck with one Stratagem card.

Army of Eddessa

Baldwin (Motivation Die: D10): 1 small unit of Knights, 1 unit of turcopoles, 1 unit of Frankish sergeants, 1 unit of Armenian spearmen, 2 units of Armenian bowmen.
Joscelin (Motivation Die: D10): 2 small units of ‘Armenian’ Knights, 1 unit of Frankish sergeants, 1 unit of Armenian spearmen, 2 units of Armenian bowmen.





Army of Antioch
Bohemond (Motivation Die: D12): 2 small units of Knights, 2 units of Frankish sergeants.
Tancred (Motivation Die: D12): 2 small units of Knights, 2 unit of Frankish sergeants.

The Antiochene ambush

Add a ‘Stratagem’ card to the army’s sequence deck: On the appearance of this card the Antiochenes, providing their position is not known to the enemy, can make a triple move as per ‘Move’ card counting it as ‘even’. For the remaining initiative pips in their phase, any enemy unit they contact may not evade, and, where required, any ‘Tactical Advantage’ cards can be used in place of a melee card for a single melee resolution. Its use represents a perfect ambush. Remove after use or the Antiochenes are discovered.

Mardin and Mosul

The best guess at Saracen numbers is 10,000, all of which were cavalry. I have seen certain accounts that break down this figure to 7,000 from Mardin and 3,000 from Mosul, but I have chosen to go with Steven Runciman (A History of the Crusades 2. The Kingdom of Jerusalem) who states “Soqman with a considerable force of Turcoman light cavalry and Jekermish with a slightly smaller force composed of Seldjuk, Turks, Kurds and Arabs.” In game terms this works much better. For this battle, and using my own units, my figure ratio is roughly 1: 40.

Army Die: D12; Army characterization: 6 cards; D10 sequence deck with two Stratagem cards:

The Army of Mardin
Soqman (Motivation Die: D10): 2 units of Ghulam cavalry, 1 unit of Arab heavy cavalry, two units of Turcoman horse archers and 1 unit of Bedouin.
2 Tribal leaders (Motivation Die: D10): Each with 3 units of Turcoman horse archers.









The Army of Mosul

Jekermish (Motivation Die: D10): 1 unit of Ghulam cavalry, 2 units of Arab / Kurdish heavy cavalry.
1 unnamed leader (Motivation Die: D10): 4 units of Seldjuk horse archers.









Turcoman feigned flight
 Add two ‘Stratagem’ cards to the army’s sequence deck: On the appearance of this card, Soqman’s two Turcoman command groups deployed beyond the river may attempt to lure the Edessan commands into an uncontrolled advance.

To attempt feigned flight, one unit from each Turcoman command must move (up to 16”) to contact with a unit of each Edessan command. Roll D8 [Turcoman] Vs D10 [Edessan].

If the Turcoman roll is higher all Turcoman units immediately make a rout move towards, and possibly across, the river. The Edessan units become vexed and must pursue the enemy until they contact an enemy unit or they are rallied: Leaders not in pursuit rally with a Down 1 modifier; leaders in pursuit rally with a Down 2modifier. Turcoman horse archer units in feigned flight count as routed except that when rallying they do not count the down 2 routing modifier and they may be rallied by Soqman as well as their own tribal leader. Any unit in feigned flight that is contacted by the enemy is properly routed.

If the Turcoman roll is equal or lower the Turcoman unit becomes embroiled with its target and must remain in contact.

Figures

All figures (except for 24 ‘Arab’ foot archers by Renegade Miniatures) are Perry Miniatures from their First Crusade range. All figures were painted by James Roach of Olicana Painting Services using Humbrol enamels. All figures are based on 4mm ply wood. Infantry bases are 60mm x 60mm. Cavalry bases are 60mm x 90mm.

Terrain

The table is 10 feet by 6 feet. Terrain tiles are the reverse side of tiles by TSS painted with household emulsion (shades of Dulux Whole Meal Honey). Trees are by Last Valley. Hills are home made. They are constructed from high density polystyrene insulation board. All other terrain is scratch built.

The Ilkley Lads

The Ilkley Lads are an informal group of ‘40 and 50 somethings’ operating out of various private addresses in Ilkley West Yorkshire.

Sunday 9 October 2011

A short guided tour of my war game room

Several people have commented on my war game room. I think it is time to show you around.

After climbing several flights of stairs (four storeys) to the top of the house we come to the door of the war game room. It opens.....
 As you walk through the door three large cabinets loom on the left - bulk army storage......
 Not all the cabinets are full, as yet, but they can each hold 2000 to 3000 figures. Above, and below, all space is utilised
This really is bulk storage, that top shelf holds 400 infantry....
And the handy middle drawers hold the accouterments of war..............
A small alcove is used for rules, safe campaign map storage and other bits and pieces........
Next to bulk storage is World War Two Corner. This features one of my better auction house buys - the oak glass doored cabinet cost £2 - and a rack of wooden file boxes from Ikea, upgraded with some brass knob handles.
Under the window is my work station. The chest of drawers holds client figures, and I'm sat typing on that laptop at this very moment; now gone........
I love my desk - another bargain from a bankrupt jewelry shop (£10). BTW, one of my most prized possessions is the tiger head motif: This is the original artwork for RAF 230 Squadrons 'badge' painted by my dad; it was made into a stencil that appeared on all their Puma helicopters.......
The centre of the room is taken up by my war game table. It is 12 x 6 and set on two banks of kitchen base units......
The units are full of terrain....................
Main lighting is practical rather than attractive - 9 foot of strip light.....
On the 'long wall' I've mounted 6 tall CD cabinets, all but one of which are use.............
So there it is. It's a big room (18 x 15 at its largest measurements) but it is looking pretty crammed. In six to eight years I'll run out of room - my bookcases are already in the spare room though, so you never know...........

Thursday 6 October 2011

A lot of Gaul - Gallic Army finished(ish)

Except for a few bases which need to be inked, dry brushed, flocked and tufted the Gallic army is finished. All figures are Renegade Miniatures. All figures are painted in enamels. Here it is (not deployed for battle):


 The Cavalry: 80 horsemen, based in twos on 45mm x 75mm bases.


Chariots and command figures: 12 chariots based on 60mm x 100mm. 6 command stands on circular bases.




War band figures: 396 Gallic warriors based on 72 stands, each 60mm x 60mm (half have 5 figs, half have 6 figs). 32 skirmishers armed with bows and slings mounted two to a base, each 60mm x 40mm (these skirmish types will not get used much as they normally only figured when besieged).


Next up, the Spanish need to be completed.