Over the Christmas season I will play my traditional solo game. This year it will be Salamanca, using the scenario detailed in the previous post.
For this game I'm going to use my home grown ruleset called Sacre Bleu! This is a Piquet-like game but with so many changes they are not actually Piquet. Several things are quite novel but I'm not claiming anything as original thought: Virtually nothing is new under the sun when it comes to wargame rules. These rules are a basically a mish mash of things I like. When it comes to what is written down, except for a sequence deck list, this is all there is: The rules fit onto four sides of A4. They are still work in progress.
Top tip: I'm using a 4 view American diner style plastic menu holders as a binders - these are excellent for this kind of thing.
Anyway, here is Sacre Bleu! for your perusal.
So these are the rules that you might need to look up during play. What they don't do is explain how the game is played. So, here goes.
The game is played with a bag of dominos and a sequence deck for each side. The dominos randomly assign each player with a number of initiative points to use during his initiative phase to turn sequence cards in his sequence deck and carry out actions. The sequence decks randomly determine the 'turn sequence' for each side, and the chances are both sides will have a radically different turn sequences.
The sequence decks, placed face down, randomly determine the action sequence each side can follow and as the cards could come out in any order you never quite know how quickly things will happen - if the enemy turn three infantry move cards in quick succession they can be on you before you know it, and likewise you might want your own infantry to get somewhere but you don't know when, or if, it will happen. The sequence deck for each side is quite similar. They comprise: