So last week's game was a two player versus one (Graham H. and I versus Peter J.) To the Strongest, Crusades, affair.
I've set up a lopsided points game where the French (with more points) will attempt to crack the Anglo Portuguese position on a long ridge. The British players each have three commands, the French each have four (including a reserve). Who controls which sector/side will, as usual, be determined randomly by drawing cards - I don't actually draw a card, I just get the last one, for fairness.
Also, given this is basically an attack versus defence game, it will be interesting to see how defence favours card play - if at all.
One of the French commands in columns with skirmishers and a leger unit in extended line giving cover.
Finally three shots of my QRS which have the troop types on the reverse.
Sorry about the order they appear in. Don't know why that happened.
You should be able to enlarge to read and spot the movement rules differences / differences in troop classification (for the Peninsular) / and a couple of optional rules.
Also note that my troop classification gives the 'bead colour code' of the unit. This saves any requirement for roster sheets and relieves a lot of strain on the memory - everything is plain to see at all times.