Yours Truly, caught by Alex, with measuring stick in hand, towards the end of turn 2. Hit me with your rhythm stick. Hit me! Hit me! Das ist gut! C'est fantastique! Hit me! Hit me! Hit me! |
Yours Truly, caught by Alex, with measuring stick in hand, towards the end of turn 2. Hit me with your rhythm stick. Hit me! Hit me! Das ist gut! C'est fantastique! Hit me! Hit me! Hit me! |
As I mentioned yesterday, I'm going to play this game over the next few days and do short reports as I go. I played for about half an hour last night, and about the same today. Turn one has been concluded and the build up for both sides seems to be taking shape nicely. All of the following shots, except the initial deployment shot (first pic), were taken at the end of the turn.
I've set this solo game up to test out my classic Piquet style rules (though they get less 'classic' by the day) for largish Peninsular battles.
In the summer of 2019 I made up some limbers, using converted Gribeauval limbers by Warbases, for my SYW collection. I painted them natural wood: They didn't look right, so I didn't post anything.
I decided to buy some more and paint them up in national colours - Prussian blue; Austrian ochre; Russian red. Then, once done, I posted about them in March 2020.
A picture from the March 2020 post. |
Four for each nation, with interchangeable teams of horses. |
In the interim, I had taken one of the converted limbers to Fiasco, to show Martin at the Warbases stand. He was interested enough to take a couple of pics. I picked up some more Gribeauval limbers, plus some windows and doors from him, and that was that.
Then, last year (mid-summer?), I received a packet from Warbases with this addition to the Warbases catalogue.
Unfortunately, after it arrived, I put it away and promptly forgot where. I came across it yesterday and thought I'd better do this much belated post.
I'm not sure it appears in the WB catalogue, at least I can't find it. But, for those who might wish to skip the conversion stage, Martin does have the pattern for some simple 18C limbers. He's always very approachable, so drop him an email if you want some. I'm sure he'll come back with a reasonable price to cut them for you - he's already done the donkey work.
EDIT: Martin has been in touch to say that the "c.18th Limber", as pictured above, will be listed on the Warbases web site soon. They will be priced at £1.20 each.
Whilst googling for images of Spanish buildings I happened to type in 'barn'. Amongst the pictures was an image of an old Spanish granary. I googled Spanish granary, and found that this style of buildings was not a one off. There are several still in existence and, I presume, they were even more common in times gone by. Rodent proof storage facilities. What a find!
This battle report will be quite short.
I played the game in fits and starts over a period of several days. It all went well and threw up a few surprises along the way. I was never quite sure how the game would turn out until mid way through turn four, when....
Turn one started well for the British. They turned their Brilliant Leader card quite early and won most of the initiative to boot.Another 'simple scenario' solo game. I set this up for two reasons. The first was to continue my efforts to get my version of 'classic Piquet for large battles' to work for Napoleonic actions. The second was to get most of my French onto the table so that I could blood my new units.
The scenario is basically a hold against superior numbers game - hence the post title which, I believe (google), translates as "Look Sir, Frogs, Thousands of 'em!". The raw numbers are 3:2 in infantry, 6:4 in cavalry, and 7:6 in guns.
To balance the numbers, I have given the British a very strong defensive position centred on two steep boulder strewn hills. I also allowed the British to dice again for any 'red bead' units they rolled up. I'll get onto what all the beads mean before the battle report proper so you can follow what's going on in the photographs more easily.
Because it is a solo game, to mix it up, I will stagger the time that each side can start moving: Neither side will be able to act on cards, other than those for firepower and melee, until it has turned a Brilliant Leader card - the British have two, the French have one - which counts only as 'Activation'. Will the British get into position before the French get their attacks underway, or will the French steal a march on them? Again, this in theory gives the British a slight edge but, this is Piquet, we will see.
To win, the British must hold for six turns. Obviously, if the French turn their Brilliant Leader card late in turn one this might be reduced nearer to five turns.
This photo shows the French cavalry of 6th division (1500 strong) on the southern flank with the infantry of 5th division (5000), to their left, about to make their way into the streets and buildings of Los Muerte. From here, 5th Division will seek to assault up the southern slopes of Windmill Hill.
Because the British are badly outnumbered, I'm taking the decision to hold all of the French cavalry in reserve - to await events.
Just to the northwest of of Los Muerte stand the infantry of 4th division (7000) and 2nd divisions (4000), with 4th division, including two units of 'reserve grenadiers', leading.The artillery of both divisions (front right) is massed, on their right, to support the main attack on Windmill Hill.On a small knoll (centre left) the French C-in-C oversees the final preparations for the main assault.