Wednesday, 17 October 2018

Ravenna 1512 - A scenario for Fiasco 2018

Introduction

Here are the scenario notes for the Ilkley Lads demonstration game at Fiasco, Royal Armouries, Leeds, 28th October 2018. We will not be giving away a hand out flyer as there is too much information to include. We will give out address slips for this blog instead - fill your boots.

As my previous post indicated, I have used various sources to develop this scenario, most of which are contradictory to some degree. Initially I went with Taylor's deployment but now I think this is fundamentally wrong. I've mostly followed Oman instead but, mostly I've still chosen to use Taylor's generous numbers. The background was taken from Mallet & Shaw's book because it is the easiest to understand (the style is 'modern'), and it had one or two other tit bits too. I always use Peter Sides' scenario booklet as a first look guide, because his numbers and deployment maps are laid out 'war game style'. 
  • Charles Oman - A History of the Art of War in the Sixteenth Century [ISBN 0-947898-69-7]
  • Frederick Taylor - The Art of War in Italy 1494 - 1529 [ISBN 1-85818-002-3]
  • Michael Mallet and Christine Shaw - The Italian Wars 1494 1559. [ISBN 978-0-582-057758-6]
  • Peter Sides - Renaissance Battles 1494 - 1700 Volume 1. [Gosling Press]
  • Other books, some I looked through for this scenario, in this linked list.

Images for the command labels were found on the net, some are guesswork.

We will use a revised version of Hell Broke Loose rules (by me), a set of rules based on Piquet by Bob Jones, and Piquet, Field of Battle by Brent Oman, to play this scenario.

The figure ratio used is 1:50-ish. I've counted 'lances' as two heavy cavalrymen each, they should be counted as the best part of three, but they would be hard to squeeze into the space available - assuming I had that amount of figures anyway, which I don't. To cut down the number of units the game will use (by about a quarter), to speed up play, I've increased the unit sizes, prescribed in Hell Broke Loose rules, by 50% - six stand units will represent four stand units, etc.

The Strategic Situation

Contemporary print of the Battle of Ravenna. The artist captures the brutal nature of the contest. 
The strategic background, and lead up, to the Battle of Ravenna are quite convoluted. For those who wish to explore them further I suggest Mallet & Shaw's book, which has the clearest description. However, potted from a few short chapters to a few paragraphs, this was the strategic situation in 1512.

As 1512 dawned, Louis of France must have looked at the future with some trepidation. France was beset on all sides by enemies. In 1511, The Holy League had been formed. This was an Alliance of Spain, Papal State, Venice and England. The stated aim of the League was the preservation of the Papacy, not specifically aimed against any power, but actually intent on restraining Louis' aggressive, and expansionist, foreign policy in Italy; the League even had its own army, largely Spanish in composition and led by Ferdinand's appointed commander, paid for by the Papal State and Venice. 

In Lombardy, the Swiss were threatening to re-invade French held Milan. They had only just aborted a siege of it in December, with an army 10,000 strong, following a lack of support by the League's army. Venice was in the process of reorganising its army to reestablish control over its lost possessions in north east Italy. The Leagues army was cautiously awaiting these events, aiming to bring its weight to bear at the most advantageous moment. Meanwhile, Louis was also facing imminent invasion at home; Ferdinand and Henry had agreed to jointly invade Aquitaine. France's best ally, Maximilian, was prevaricating in his usual manner, demanding help for the Empire rather than providing it to imperilled France.

With so many threats, all imminent, Louis decided on a policy of preemptive strike. The only enemy army yet in the field was that of the League. He ordered his Italian army's field commander, his twenty two year old nephew Gaston de Foix (incidentally, also Ferdinand's brother-in-law), Duke of Nemours, to seek out and bring the League's army to battle and destroy it posthaste. This was easier said than done; the League's army was commanded by the very cautious Ramon de Cordona (some of his captains thought too cautious), Viceroy of the Kingdom of Naples, who was only too happy to avoid contact with the French, withdrawing before the French every time action looked likely. Short of supplies, Gaston de Foix decided to force the issue by laying siege to Ravenna. This city was too important to the League for its loss to be countenanced; Ramon de Cordona had to relieve it, or face being relieved himself. The die was cast.

On 10 April the League's army approached to within a mile of Ravenna and 'dug in', hoping that, with Foix running low on supplies, the French would withdraw. On 11 April, Easter Sunday, leaving a rearguard to watch the city's garrison, Foix marched out of his siege lines, over the Ronco, conveying his artillery using a specially constructed bridge, to confront the army of the Holy League. One of the bloodiest battles of the Italian Wars was about to take place.

The Battlefield

The battlefield is laid out on a 10' x 6' table. 
  • In the foreground the River Ronco flows between two man made embankments. The southern embankment carried the major roadway from Forli to Ravenna. From accounts, the Ronco was fordable everywhere but, for the purposes of this scenario, it is an impassable barrier at the northern end of the table. The southern embankment falls gently away to the lower lying ground and it is not an obstacle.
  • There is an extensive area of boggy ground, occupying the south west end of the table. This is important because it formed the secure flank on which the southern end of the Spanish deployment area was anchored. It also allows safe haven for Ferrara's guns to enfilade the Holy League's position. Boggy ground is impassable to troops.
  • There are two places of human habitation. The first is the mill at Molinaccio (referred to by Oman as "the mill called Molinaccio") which, by rights, should be somewhere off table, beyond the boggy ground, to the southwest of the battlefield; the second is the farm in the south east sector of the table. Both places are out of the way and should not interfere with the battle's progress. They were added to the layout to impress the fact that the fields surrounding the town of Ravenna (barely a mile away) were a 'living', well populated, agricultural environment. As a rule of thumb, as war game terrain features, they should, wherever possible, be ignored.
  • The main feature of the Holy League's deployment area is the earthwork thrown up at the behest of Pedro Navarro (the famed military engineer) the day before the battle. I imagine it was similar to the one hastily thrown up at Cerignola nine years before; it was probably based on an existing ditch made wider and deeper, with the spoil thrown up into a low breastwork. In any event, for this scenario it counts as light rough (type II) terrain for all moving or fighting over it; it provides cover to the defender in melee; it provides heavy cover versus all missilery to troops directly behind it and is the range limit of incoming arquebus fire; it provides light cover to troops further back versus artillery and crossbows, which can 'arc' their fire over it; it provides a defending unit with 1 stubborn 'unit integrity' bonus (see Hell Broke Loose rules). For ease of play, contact occurs at, and all range measurements should be taken from, the leading edge of the earthwork.
  • The rest of the battlefield is flat water meadows, clear of woodland, cut up by irrigation ditches and crisscrossed, here and there, by roads. The road running, north to south, down the table between the opposing armies is an important feature of this scenario (see scenario notes). The irrigation ditches, marked with 'foliage', are scenic and do not pose an impediment to movement.


The Holy League - OOB and Initial Deployment 

The Holy League (Papal State and Spain) deployed behind their earthwork. The infantry are lying down, on Pedro Navarro's orders, and are virtually invisible to the French (see scenario notes).

The army has a D10 army die and sequence deck. From the Army characterisation deck, the army has the Like Hail reload card; a Stratagem card (see scenario notes); 28 morale chips.

The overall command of the army has fallen to Ramon de Cordona, Viceroy of Naples; generously given a D10 motivation die because of his high social rank. 

The army is arrayed in six command groups: Two are infantry, four are cavalry commands. 

From north to south...


The 670 lances of the 'Van', led by Fabrizio Colonna, Constable of the Kingdom of Naples; D12 motivation die. 
Comprising two standard sized units of men-at-arms. 

The 565 lances of the 'Battle', led by Marquis della Padula; D10 motivation die. 
Comprising two standard sized units of men-at-arms. 

(Note that numbers within these two commands have been evened out - it just worked well that way).


The 9,000+ Spanish infantry and the guns, led by Pedro Navarro, Count Oliveti; D12 motivation die.
Comprising four standard sized colunela units; two medium guns; four war carts.

4,000 infantry of The Papal State, led by Ramassot; D8 motivation die. 
Comprising one (counts as 6 stands in the rules) pike square; one standard sized unit of 'skirmish' arquebus. 

(Note that most sources have the Italians at 2,000 strong. I have gone for the 4,000, claimed by only one source, in the interest of game balance).


The 490 lances of the 'Rearguard', led by Don Alfonso Carvajal;  D10 motivation die. 
Comprising one large sized unit of men-at-arms.

(Note that Taylor has the rearguard under Carvajal behind the 'Battle'. Given they sallied out of the south end of the position after being bombarded by Ferrara's guns I find this difficult to understand. Oman has him to the south of the position.)

1,500 light cavalry of the Holy League, led by Fernando d'Avalos, Marquis de Pescara; D12 motivation die. 
Comprising one large sized unit of stradiots; one large sized unit of mounted arquebus.



 The French - OOB and Initial Deployment 

The French are army making the final adjustments to their battle array. The heavy cavalry of the 'Battle', under Odet de Foix, are about to take position at the ent of the infantry line; The Duke of Ferrara is moving his guns to the extreme end of the French line to better engage the enemy.

The army has a D10* army die and sequence deck. From the Army Characterisation deck the army has the Bounce Through artillery action card; the Ciao Bella command group wild card; a two use stratagem (see scenario notes); 34 morale chips. 

The overall command of the army has fallen to Gaston de Foix, Duke of Nemours; D12 motivation die. 

The army is arrayed in nine command groups: Four are infantry, four are cavalry and one is guns. One of these groups, the French 'Rearguard' cavalry under Yves D'Alegre, is off table (see scenario notes).

From north to south...

The 900 lances of the 'Van', led by Jacques de Chabanne, Seigneur de la Palisse; D10 motivation die.
Comprising three standard sized units of Gendarmes.

4,500 Gascon crossbowmen, led by Soffrey Alleman, Seigneur de Molart; D10.
Comprising four standard sized units of 'skirmish' crossbows; 1 heavy gun; 2 medium guns.


9,500 Landsknechts, led by Jacob Empser; D10 motivation die.
Comprising three (count as 6 stand in the rules) pike squares; one standard sized unit of 'skirmish' arquebus. 

(Note that most sources have the Landsknechts at 5,000 strong - 5,000, that's not enough!).

3,500 Picard pikemen, nominally led by Thomas Bohier, Seneschal of Normandie.

Comprising two (count as 4 stand in the rules) pike squares.

(Note that I have followed Oman for the position of the Picard pike but, I'm not sure this is right. They might be better placed alongside the Gascon crossbowmen, which they are said to have supported - perhaps on another day).


3,900 Italian foot, led by Federigo Gonzaga, Seigneur de Bozzolo; D8 motivation die.
Comprising one (count as 6 stand in the rules) pike square; one standard sized unit of 'skirmish' arquebus. 

780 lances of the 'Battle', led by Odet de Foix, Seigneur Lautrec; D12 motivation die.
Comprising two large units of Gendarmes. 

(Note that I have deployed the cavalry of the 'Battle' making their way from behind the cavalry of the 'Van' to the southern end of the infantry line. Oman has them placed between the Picards and the Italians but fully admits this is guesswork by him - no one knows for sure where they were positioned. Historically, they engaged the Holy League's rearguard under Carvajal when it sallied out; I have put them where they can do so easily).


2,000 light cavalry, led by Gian Bernando Caracciola; D10 motivation die.
Comprising two standard sized units of Stradiots; 1 large sized unit of mounted crossbows.

The guns of Ferarra, nominally led by Alfonso d'Este, Duke of Ferrara; D12 motivation die.
Comprising 1 heavy gun; 1 medium gun. 

(Note that, Taylor simply states that Ferrara brought his guns to the southern end of the line by road, by a circuitous route (the ground being too boggy to go 'cross-country'), independently of the main force, and did not arrive until shortly after the battle got underway. I'm very fond of this idea. I have him approaching a good, and safe, position from which he can bombard the cavalry at this end of the field - historically, something he did very successfully).

Off table: The 300 lances of the 'Rearguard', led by Yves D'Alegre.
Comprising one large sized unit of Gendarmes.

(Note that the 'Rearguard' may arrive during the battle subject to action being taken on the French Stratagem card - see scenario notes).

Scenario Notes and Special Rules

The French

The French have two special rules in play and both are led by the appearance of their Stratagem card. The card can only be used for one purpose on each appearance. Both uses have a sound historical basis.

The first is 'Prolonged Bombardment'. On the card's FIRST appearance the player may declare that a prolonged bombardment will take place. 
  • If the French player chooses to undertake this stratagem the current turn ends and the bombardment deck comes into play (this comprises five very pretty playing cards, four jacks and one joker, which will be shuffled and placed face down prior to play). 
  • The cards are turned from the deck, one by one, and each card counts as an Artillery Action card for both armies. 
  • When the joker is turned, also counting as an Artillery Action card for both sides, the French player may use it to remove one medium gun from the battery at the northern end of the French line, then place it anywhere on the northern bank of the Ronco, and behind the enemy front line, from where it can enfilade the Holy League.
  • When the last card has been played the bombardment ends and normal play resumes with a new turn.
(Note that the battle of Ravenna is famous for the longest and heaviest cannonade in history up to that point. Both sides suffered terrible losses during its two hour duration. It was also during the bombardment that the French chose to withdraw two guns and redirect them, with deadly effect, to a flanking position on the other side of the Ronco; if the bombardment isn't carried out the cannon cannot be moved - it was all part of the same plan).


The second special rule covers the arrival of d'Alegre. On the appearance of the Stratagem card the player may roll D8 Vs D8 to activate d'Alegre. If successfully activated, d'Alegre will arrive on the next March card. His move will start in contact with the French table edge and the Ravenna to Forli road.

(Historically, d'Alegre's arrival helped turn the cavalry battle between the French Van and the Spanish Van and Battle).

The Holy League

The infantry of the Holy League begin the battle lying prone, out of sight of the enemy. They were ordered to do so by Pedro Navarro. To indicate that the unit is prone, each unit begins the game marked with a (Broken Wheel) counter. 

  • The enemy modifies any fire to prone units Down 2. 
  • Prone units can stand to, facing in any direction, on the appearance of a Formation change card, or with their present facing if an enemy unit moves within 12" as a 'reaction move' (units stand but cannot shoot as part of the same reaction phase). 
(Note that the decision to make the infantry lie down was a two edged sword. It preserved the infantry from the cannonade virtually unscathed. The cavalry, unable to lie down, felt the full force of the enemy artillery, causing them to charge out of their fortified camp rather than face certain slaughter).

The Holy League Stratagem card is not included in the player's sequence deck but held to one side, playable at any time: It is Hidden Ditch. At any time, the player may declare a stretch of the road running between the farm and the river embankment, up to 18" long, as a ditch that is difficult to cross . 
  • It cannot be put anywhere that any troops have already crossed in a previous move.
  • It should be marked with two small trees, one at either end. 
  • The ditch will force troops to stop at contact, then move at half rate until it is fully cleared.
  • It does not provide a terrain advantage or cover to defending troops.
(Note that the idea for this came from Oman's description of the battle. He says "Braving the fire which was poured upon them, they rolled up to the ditch, after passing a water cut (which was not part of the Spaniard's work) which was found to lie across their path." This indicates that the Landsknechts, at least, were held up by an unforeseen obstacle that was within arquebus range of the 'Spanish' works; the road makes a suitable, easily identifiable, location for such an obstacle to be placed). 

Unit Specifications and Command Labels

Unit definitions for Ravenna 1512 using Hell Broke Loose.

FRENCH
Troop type
Combat dice
Defence dice
Unit
Integrity
Notes
Elite Gendarmes [A]
(Two flags)
D12
D8
4 (1S*)
Swift (move on swift cards);
Fierce (melee on even move roll);
*Stubborn (8 stand units have 1 stubborn UI, inc.).
Other Heavy cavalry [B]
D10
D8
4 (1S)
Swift (move on swift cards);
Fierce (melee on even move roll).
Stradiots [C]
D8
D8
3
Swift (move on Swift cards);
Grizzled (inc.).
Missile cavalry [C]
D8
D6
4

Picard pike [D]
D6
D6*
5
*Brittle (down 1 to DD die Vs missile / command; -1 stubborn UI, inc.).
Gascon crossbows [D]
D6
D6*
3
*Brittle (down 1 to DD Vs missilery / command);
Skirmish (may only be ‘formed infantry’ in a deep formation, or when defending a linear obstacle).
Landsknecht pike [B]
D10
D8
6 (3S)
Swift (move on Swift cards);
Stubborn (+1 Stubborn UI, inc.).
Landsknecht shot [C]
D8
D8
3
Grizzled (inc.);
Skirmish (may only be ‘formed infantry’ in a deep formation, or when defending a linear obstacle).
Italian Pike [C]
D8
D6
6 (1S)
Brittle (-1 stubborn UI, inc.).
Shot [C]
D8
D6
3
Skirmish (may only be ‘formed infantry’ in a deep formation, or when defending a linear obstacle).
Artillery [C]
D8
D6
2
Brittle (Down 1 for command).

SPANISH
Troop type
Combat dice
Defence dice
Unit
Integrity
Notes
Elite heavy cavalry [A]
(Spanish flags)
D12
D8
4
Swift (move on swift cards);
Fierce (melee on even move roll);
Other heavy cavalry [B]
D10
D8
4 (1S*)
Swift (move on swift cards);
Fierce (melee on even move roll);
*Stubborn (10 stand units have 1 stubborn UI, inc.).
Genitors [C]
D8
D8
3
Swift (move on Swift cards); Grizzled (inc.).
Missile cavalry [C]
D8
D6
4

Spanish Colunela [B]
D10
D8
5 (1S)
Specialist (Up 1 to missilery); Specialist (Up 1 to melee Vs pike);
Italian Pike [C]
D8
D6
6 (1S)
Brittle (-1 stubborn UI, inc.).
Shot [C]
D8
D6
3
Skirmish (may only be ‘formed infantry’ in a deep formation, or when defending a linear obstacle).
Artillery [C]
D8
D6
2
Brittle (Down 1 for morale).
Light artillery (representing war carts) [C]
D8
D6
2
Organ guns (Down 1 CD for fire, Down 1 for command).
Earthworks
Count as type ii terrain for all troops moving / fighting over; provide cover to defender in melee; provide heavy cover to troops directly behind Vs all fire and are the limit of incoming arquebus fire; provide light cover to troops farther back vs artillery and crossbows; provide defender with 1 stubborn UI bonus.


Fold over labels for commanders. 

Friday, 12 October 2018

When sources don't agree, is it a good thing?

This year Fiasco will be held on Sunday 28th October at The Royal Armouries in Leeds. In memory of Brian Hicks, who died in February, a long standing member of, and benefactor to, Leeds Wargames Club, entry will be free this year. Instead of entry fee, voluntary donations to charity are the order of the day - charity buckets at the door (?).

This year The Ilkley Lads are going to do a demo-game of Ravenna 1512. We will use our home grown rules, Hell Broke Loose, to re-fight the battle.

At the moment I'm not going to do the potted history or a full OOB for this demo-game but, I will do so before Fiasco. As per usual, we will not be giving out information flyers (a waste of ink and paper); we will have a stack of blog address slips at table side so that people can find the information on line if they want it. 

I've used the usual contradictory sources for this battle and chosen the most useful bits from each. To my mind, contradictory sources are very useful. They allow us to tailor things to suit our ends without trampling over concrete fact. My sources for Ravenna differ greatly, both in troop numbers (for example, the Landsknechts number from 5,000 to 9,500) and their general deployment. I've used Taylor, Oman, Sides and Arnold - none of whom are in total agreement with one another.

Until my full post comes out, probably this post edited, here is a taster. 

I've set up the game on a 10' x 6' table (the length of wood in the shot below marks the 'table end'). We have a 12' x 6' table at Fiasco so this will give us some room for the usual gaming paraphernalia, drinks and other gubbins to be kept 'off table'. 

The terrain is about as simple as it comes. The embanked river Ronco and causeway form one boundary edge to the set up (impassable terrain always being useful for such things) and it being as straight as a canal is a dream. Then it is a flat treeless (almost treeless) plain cut up by field boundary drainage ditches (which will not be a hindrance to movement); these help break up what would otherwise be a 'barren wilderness' of a war game table. The road behind the French deployment might have existed but was probably further back and is useful for Ferrara's artillery to move along; the farm is purely decorative. There is a large area of boggy undrained land at the far end of the Spanish line - this secured their deployment. The Spanish, as was their want, had dug an earthwork to protect their deployment and camp. This earthwork is described by some sources as extending from the river at right angles and bending back at it's far end. At either end there were gaps from which the defenders could sally. 

Figure scale is about 1:50. 

The full table - about 700 foot and 220 cavalry figure plus guns -ish.

The Spanish deployment.
Note in the foreground, on the other side of the river, a sneaky French gun has taken position to enfilade the Spanish cavalry.
A Spanish colunela. For this game they are 46 figures strong - each representing four combined 'colunelas' of about 500 - 600 men each - 20 shot, 18 pike, 8 sword and buckler.
Papal and Spanish cavalry in three commands (Two with 2 x 12 figs, one with 20 figs, representing about 3,500 heavy cavalry - 1,720 lances).
The command to the left rear (20 figures) represents the rearguard. In reality this command should probably be behind the other two commands but there wasn't the table space to place it there.



Papal foot. The standard with the gold tangled tree on blue background is the crest of the Rovere family - kin of Pope Julius II who was pope in 1512. Sources vary but to even the odds I 4000 represented by 78 figures.

(Note that I don't have war carts so we'll use light artillery to represent them - it's a long story, ask me about my travails at the show).

Behind Cardona, the Spanish C-in-C, are the 1500 light cavalry. I've already changed the structure of this group - it now has two units of 16 figures, one Genitors the other mounted arquebus.


The French under Gaston de Foix. Zulus, thousands of 'em.

The French Van and Main Battle comprising French and Italian heavy cavalry.
To get numbers I chose to count each lance as two heavy cavalry - the absolute minimum: at 1:50 the French get 68 Gendarme figures.

French and Italian infantry. There were 8000 Gascon crossbowmen and Picardy pikemen.
There were 3,900 Italians.

As mentioned earlier, the number of Landsknechts present varies from one source to another. I'm fielding them at 9,300, including their shot. This block of pike, 162 of them, will probably move and fight as a single unit.

Ferrara's guns trundling down the road to get into a position behind the Spanish flank.
Behind them (or in front of them, depending on your point of view) are the 2,000 French light horse. Again I've already changed their make up. They will now be fielded as two units of 12 Stradiots and one unit of 16 mounted crossbowmen.

So there you have it in a nut shell. I've still to do the commander's name tags and such, plus the all important potted history and OOB, but it's almost there. Life is so much easier when everything is already painted.

I hope to see you all in Leeds. Free entry war games show; fantastic (and also free entry) military museum on site; what's stopping you?

Saturday, 6 October 2018

Re-basing update

I've decided to make a slight change to the overall look of my recent re-basing and I've re-done the name plates and information pin plates; I've toned them down.

This entailed completely painting out the white plates with a dark brown Dulux emulsion undercoat. Then I  'based over' the information pin plate so that it blended with the rest of the base and finally re-painted the pins with gloss black enamel. I printed new name plates on good quality brown paper (almost thin card), that I purchased from my local artist suppliers, and glued these onto the name plate.



BEFORE

AFTER


And there you have it. I'm now completely happy with the way the new basing looks.

Tuesday, 2 October 2018

When you're in a hole..........

For some time now, I've been thinking about the way I have based my Peninsular War infantry with some concern. I've been basing my twenty four man units at four figures to a base, on six 40 mm x 40 mm bases plus a couple of bases with a couple of skirmishers on each. 

At present this works because my table is quite big (usually 12' x 6') and I have less than a dozen infantry units a side. However, my plan is to have double this number per side in my toy box and, although not all will appear in every game, the frontage for, say, sixteen units in line is quite considerable (they have a combined frontage of nearly 13' without intervals). Even counting some battalions in a second 'reserve rank' I can't see the current basing working in the long run.

Other problems with my current basing are purely aesthetic but, nonetheless, important to me. Apart from the figures looking a bit too spaced out, six bases poses problems of company position within battalions, especially when they are in line, especially for the French. In the few games we've played I've seen a kaleidoscope of company positions - green pompoms to the left, grenadiers in the centre, etc. It drives me nuts!

I think I've dug myself into a hole and there's an old saying about being in a one:  "When you are in a hole stop digging." With that in mind the time has come to make a final decision about unit frontages before the number of units grows to such daunting numbers that the thought of re-basing becomes unbearable. It has to be done now or never..........

.........A weekend later, the job is done. I have re-based all of my infantry, all 568 of them. My battalions are now based with four bases each, each with six figures, on 45 mm x 45 mm bases. Sixteen units now have combined frontage of 9½' - basically a case of deploy three, get a fourth one in for free. The skirmishers have also been re-based onto 60 mm x 45 mm bases with two or three figures per base. I've kept gun and cavalry basing the same.

This is the exact same infantry basing style as my SYW units, which begs the question, why did I choose to change in the first place. 

I think that the new basing, with only four bases per unit, will also help sort out company position within battalions - but that hypothesis will be only be proved true or false with time.

I've also decided to use the re-basing opportunity to add information pins for coloured beads. I had previously decided to heed the advice of others on this; that being to leave them off the unit bases, for aesthetic reasons, and use separate free standing pins. All very well in theory but a pain in the bum in practice. I've added two pins per unit to allow command group ID, unit quality, first fire indicator and other useful information to be physically carried by a unit. This will not be to everyone's taste, but it works for me. 

I've kept the highly visible unit name plates because I like it when players say things like "The 5th Battalion KGL will advance." rather than "This 'unit' will move."; I know what the units are by sight because I researched and painted them, but visiting players cannot be expected to know that level of detail about the composition of my collection - the name plates are a simple solution.

One more thing that I've made a final decision on. Apart from two units of British Guards I'm going to stick to 24 figure battalions; The Guards will be 36 figures. I'm also going to stick to twenty four units of infantry a side.

The Brits:
2 Guards battalions.
2 Light battalions.
11 Line battalions.
1 Rifle battalion.
6 Portuguese Line battalions.
2 Portuguese Cazadores battalions. (1 still to buy)

The French:
8 Legere battalions (including 1 Legion Du Midi, 1 Legion Hannovrienne,1 Legion Irlandais).
14 Ligne battalions (including 2 Polish, 2 Swiss, 1 Paris Municipal Guard, 2 Nassau). 
2 Converged Grenadier battalions. (Both still to buy)

This (final?) decision has meant the gathering of some left over odds and sods (pictured below).



Most of these figures are 'Reinforcement Pack' figures; all by Front Rank. There are 59 French figures. There are 94 British figures. That's £191.25 worth. How the hell did that happen? I'm open to sensible offers (including postage) if anyone wants to take these off my hands. Money will be used on more figures. Contact me at: olicanaps@gmail.com 

FIGURES CURRENTLY UNDER OFFER PENDING PAYMENT. WILL ADVISE.......

...THESE FIGURES HAVE NOW BEEN SOLD.